Backgrounds
Design Philosophy
If a background had Firearms Training listed as a Bonus Feat, I made sure to include an alternate choice, since Warriors start with this feat or Weapons Training already, and Weapons Training is not common in the period.
A few new feats were created in this process: Inventor and Surgery. Alternate Approach, Impromptu Weapon Proficiency, Jaded and Urban Tracking are in the Companion.
Sources consulted were the True20 Companion, Etherscope, Space 1889, Age of Empire, GURPS Steampunk.
Craft skills are not defined in True20. So far I have: mechanics, structural, pharmaceuticals, programs (for Computation Engineers).
Human
The default background, giving you 1 free feat of your choice, two skills at 4 ranks each, and two favored feats of your choice. Any character can take the Human background (provided he or she is, in fact, human) if there is no other background to your taste.
Bonus Feat: Any one feat available to your chosen role.
Bonus Skills: Any one skill available to your chosen role.
Favored Feats: Any two feats chosen from the Adept, Expert, or Warrior lists.
Academic
Who They Are: Physicians, Scientists
Bonus Feats (pick any two): Alternate Approach, Wealthy
Bonus Skills (choose any two): Computers, Knowledge (any), Gather Information, Language, Medicine, Notice
Favored Feats: Inventor,
Adventurer
Who They Are: rich globe-trotters and explorers. Includes amateur archeologists and Bone Sharps (fossil hunters).
Bonus Feats (choose any two): Endurance, Firearm Proficiency, Wealthy
Bonus Skills (choose any two): Diplomacy, Knowledge (earth sciences, history, supernatural, theology & philosophy), Language, Notice, Search, Survival
Favored Feats: Jack-of-all-Trades, Tough
Aristocrat
Who They Are: country gentlemen and the idle rich.
Bonus Feats: Connected, Wealthy
Bonus Skills (choose any two): Diplomacy, Gather Information, Knowledge (any), Language, Perform (dance, singing, or keyboard), Ride
Favored Feats: Inspire, Jack-of-all-Trades
Barrister
Who They Are:
Bonus Feats: Wealthy, Well-Informed
Bonus Skills (choose any two): Knowledge (civics, current events, theology & philosophy), Gather Information, Notice
Favored Feats: Inspire, Suggestion
Beggar
Who They Are: To represent a beggar’s low Wealth, reverse the normal order of purchasing your starting equipment. Instead of buying all your ordinary clothing and gear first, with your highest Wealth bonus, buy one or two very expensive items first, Taking 20 each time. This will drive your Wealth bonus down while giving you a couple of very expensive items – which might be heirlooms or stolen goods. Once your Wealth bonus is down to 4 or less, you can buy the rest of your starting possessions.
Bonus Feats (choose any two): Endurance, Great Fortitude, Light Sleeper
Bonus Skills (choose any two): Bluff, Gather Information, Knowledge (streetwise), Notice, Search, Sleight of Hand, Stealth
Favored Feats: Hide in Plain Sight, Tough
Clergyman
Who They Are:
Bonus Feats: Dedicated, Skill Focus (theology & philosophy)
Bonus Skills (choose any two): Diplomacy, Gather Information, Knowledge (current events, supernatural, theology & philosophy), Perform (oratory), Sense Motive
Favored Feats: Imbue Item, Inspire
Constable
Who They Are: note most police are armed only with a truncheon. Pistols are reserved for special situations and are kept back at the station.
Bonus Feats (choose any two): Attack Focus, Firearms Training, Improved Disarm
Bonus Skills (choose any two): Diplomacy, Drive, Gather Information, Intimidate, Knowledge (civics, current events, streetwise), Notice, Search, Sense Motive
Favored Feats: Attack Specialization, Stunning Attack
Consulting Detective
Who They Are:
Bonus Feats (choose any two): Jack-of-all-Trades, Firearms Training, Well Informed
Bonus Skills (choose any two): Disguise, Gather Information, Knowledge (behavioral sciences, current events, streetwise), Notice, Search, Sense Motive, Stealth
Favored Feats: Subtle Power, Urban Tracking
Cowboy
Who They Are:
Bonus Feats: Exotic Weapon Training (lariat), Firearm Training, Vehicular Combat (Ride)
Bonus Skills (choose any two): Ride, Survival
Favored Feats: Attack Specialization, Tough
Criminal
Who They Are:
Bonus Feats (choose any two): Connected, Firearms Training, Weapon Training
Bonus Skills (choose any two): Bluff, Disable Device, Intimidate, Knowledge (streetwise), Notice, Sleight of Hand, Stealth
Favored Feats: Improvised Tools, Sneak Attack
Engineer
Who They Are: includes craftsmen, inventors, engineers, and computation engineers, mostly women, working with cards
Bonus Feats (pick any two): Challenge (Fast Craft, Craft Masterwork), Endurance, Skill Focus (Craft)
Bonus Skills (choose any two): Computers, Craft, Disable Device, Knowledge (art, physical sciences, technology), Notice
Favored Feats: Improvised Tools, Inventor
Entertainer
Who They Are:
Bonus Feats (choose any two): Attractive, Connected, Skill Focus
Bonus Skills (choose any two): Acrobatics, Bluff, Concentration, Disguise, Handle Animal, Knowledge (current events, popular culture), Language, Perform
Favored Feats: Fascinate, Inspire
Governess
Who They Are:
Bonus Feats: Dedicated, Talented
Bonus Skills (choose any two): Bluff, Diplomacy, Knowledge (any), Language
Favored Feats: Inspire, Jack-of-all-Trades
Industrialist
Who They Are:
Bonus Feats: Iron Will, Wealthy
Bonus Skills (choose any two): Craft (mechanics), Intimidate, Knowledge (business, current events, physical sciences, technology)
Favored Feats: Inspire, Inventor
Journalist
Who They Are:
Bonus Feats: Contacts, Well-Informed
Bonus Skills (choose any two): Bluff, Diplomacy, Gather Information, Knowledge (current events), Language, Notice, Sense Motive
Favored Feats: Skill Mastery, Urban Tracking
Labourer
Who They Are:
Bonus Feats (choose any two): Endurance, Great Fortitude, Tireless
Bonus Skills (choose any two): Craft (mechanical, structural), Drive, Handle Animal, Knowledge (current events, popular culture, streetwise), Ride, Survival
Favored Feats: Improvised Tools, Jack-of-all-Trades
Native
Who They Are:
Bonus Feats (choose any two): Attack Focus, Trailblazer, Weapon Training
Bonus Skills (choose any two): Climb, Handle Animal, Intimidate, Jump, Knowledge (supernatural), Notice, Ride, Stealth, Survival, Swim
Favored Feats: Attack Specialization, Tough
New Woman
Who They Are:
Bonus Feats (choose any two): Attractive, Connected, Iron Will, Taunt
Bonus Skills (choose any two): Bluff, Diplomacy, Drive, Gather Information, Intimidate, Knowledge (current events), Ride
Favored Feats: Fascinate, Inspire
Officer
Who They Are:
Bonus Feats (choose any two): Firearms Training, Wealthy, Weapons Training
Bonus Skills (choose any two): Diplomacy, Intimidate, Knowledge (civics, current events, history, tactics), Language, Perform (oratory), Ride, Survival
Favored Feats: Master Plan, Seize Initiative
Politician
Who They Are:
Bonus Feats: Contacts, Wealthy
Bonus Skills (choose any two): Bluff, Diplomacy, Gather Information, Intimidate, Knowledge (business, civics, current events, history, theology & philosophy), Language, Notice, Sense Motive
Favored Feats: Fascinate, Well-Informed
Rogue
Who They Are: master criminal, upper class criminal, or crime boss
Bonus Feats: Contacts, Firearms Training, Lucky
Bonus Skills (choose any two): Bluff, Disable Device, Disguise, Escape Artist, Gather Information, Intimidate, Knowledge (business, current events, streetwise), Stealth
Favored Feats: Master Plan, Skill Mastery
Seaman
Who They Are:
Bonus Feats (choose any two): Firearms Training, Talented, Weapon Training
Bonus Skills (choose any two): Climb, Concentration, Craft (mechanics), Drive, Knowledge (civics, current events, popular culture, tactics), Language, Notice, Pilot, Survival, Swim
Favored Feats: Jack-of-all-Trades, Tough
Servant
Who They Are:
Bonus Feats (choose any two): Impromptu Weapon Proficiency, Jaded, Light Sleeper
Bonus Skills (choose any two): Bluff, Concentration, Diplomacy, Drive, Gather Information, Handle Animal, Knowledge (business, current events, popular culture), Language, Notice, Sense Motive
Favored Feats: Hide in Plain Sight, Skill Mastery
Soldier
Who They Are:
Bonus Feats (choose any two): Attack Focus, Firearms Training, Weapons Training
Bonus Skills (choose any two): Climb, Concentration, Craft (structural), Intimidate, Knowledge (civics, current events, popular culture, tactics), Notice, Ride, Survival
Favored Feats: Attack Specialization, Tough
Solicitor
Who They Are:
Bonus Feats: Connected, Talented
Bonus Skills (choose any two): Bluff, Diplomacy, Gather Information, Knowledge (business, civics, history, theology & philosophy), Sense Motive
Favored Feats: Urban Tracking, Well-Informed
Spiritualist
Who They Are:
Bonus Feats: Jaded, Supernatural Focus
Bonus Skills (choose any two): Bluff, Concentration, Diplomacy, Intimidate, Knowledge (history, supernatural, theology & philosophy), Language, Notice
Favored Feats: Empower, Imbue Item
Sportsman
Who They Are:
Bonus Feats (choose any two): Assessment, Endurance, Lightning Reflexes, Great Fortitude, Iron Will, Run, or Tireless
Bonus Skills (choose any two): Acrobatics, Climb, Concentration, Jump, Knowledge (current events, popular culture), Perform, Ride, Swim
Favored Feats: Brute Force, Tough
Spy
Who They Are:
Bonus Feats (choose any two): Contacts, Firearms Training, Uncanny Dodge
Bonus Skills (choose any two): Bluff, Diplomacy, Disable Device, Disguise, Drive, Escape Artist, Gather Information, Knowledge (business, civics, current events, history, popular culture, streetwise, theology & philosophy), Language, Notice, Ride, Search, Sense Motive, Sleight of Hand, Stealth
Favored Feats: Hide in Plain Sight, Improvised Tools
Suffragette
Who They Are: Protestors and reformers of any sort
Bonus Feats (choose any two): Dedicated, Iron Will, Taunt
Bonus Skills (choose any two): Bluff, Diplomacy, Gather Information, Intimidate, Knowledge (civics, current events, history, popular culture, streetwise, tactics), Perform (oratory), Sense Motive, Stealth
Favored Feats: Master Plan, Rage
Surgeon
Who They Are:
Bonus Feats: Master Plan, Surgery
Bonus Skills (choose any two): Concentration, Craft (pharmaceuticals), Diplomacy, Gather Information, Knowledge (history, life sciences, theology & philosophy), Medicine, Notice, Search
Favored Feats: Crippling Strike, Improvised Tools
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